Grab it Magazine Home
Contact Grab It Magazine
Grab It Magazine Frequently Asked Questions
Grab It Magazine Privacy Policy
Indie Games News Mobile Menu

Gossip - Industry News

22 September, 2016

Why Did the OUYA Fail? Reflecting on the Little Console That Couldn’t

Despite the initial groundswell of support, the OUYA microconsole faded from the limelight just as quickly as it sprang up. So why did the OUYA fail to connect with gamers?

Though there were doubters, the excitement was palpable. A new microconsole was poised to enter the market, ushering in a new way to game with the spectacular promise of “upending console gaming”. With brash confidence and even greater ambition, the stylish OUYA was born. Running on the Android operating system and priced at just US$99, many people felt that the OUYA’s lofty goal of breaking into living rooms dominated by traditional console manufacturers was in the realm of possibility.

Fast forward several years and the only remaining legacy of the OUYA is the dust-covered units either packed away in disgruntled early adopters’ cupboards or jamming up eBay’s auction listings. The company itself is no more, with the leftover scraps bought by Razer Inc. RIP OUYA, 2013-2015.

With such momentum behind it, how could the OUYA fall from grace so spectacularly in only a few short years? Now that the dust has well and truly settled – even if the bitterness still lingers – we thought it might be a good chance to reflect on the little console that couldn't. Sorry, OUYA owners – our condolescences.

21 September, 2016

Playing Journey for the First Time - Thoughts on Hype vs Reputation

It starts with a cello.

I'm sitting here on my couch, headphones plugged into my DualShock 4. My TV is displaying the title page for Journey - the multiple award winning indie darling by which every other artistic, "experiential" game has been measured since its release four and a half years ago.

It's been waiting patiently for me on my PS4's hard drive since being included in September's PS Plus offerings, and I've finally set aside some uninterrupted time in which to experience what all the fuss has been about. I’ve read and been told that a couple of hours is all I’ll need.

Selecting the tile from my PS4's menu, followed by pushing down on the controller has filled my screen with a lonely figure that I feel I already know from reading years of games media coverage. Now I sit listening to the music that’s been triggered by my actions, doing as that red-scarfed figure is doing - gazing into a distance of sand dunes. I don't want to hit start just yet.

The cello is joined by a harp, and a couple of bars later, a flute.

Journey is just one of those things I've never gotten around to, and I feel a little guilty typing those words given its reputation as such a must-play title. But I've played a lot of games in the last few years, and there are only so many hours in the day. Life just happens.

Four and a half years of hearing how good a game is creates a lot to live up to, and as I sit here listening to Austin Wintory's much-praised music on this title screen, I can already hear why the soundtrack alone has received so many accolades. I want to experience what I've read over the years so many other fans have experienced, but I’m anxious - have I built it up too much? Will I be disappointed? I don't want to be disappointed.

Hype prior to release is just good marketing, but a game enjoying an unassailable reputation for years after its release is an altogether different beast. Reputation is built on something substantial - real experience passed on by word-of-mouth and excited keystrokes.

Thinking on Thatgamecompany’s success with Journey causes my thoughts to turn to Sean Murray and his entire team at Hello Games. I wonder how differently gamers’ and gaming media’s perception of No Man’s Sky would be had it been released quietly without its years of hype and mystery. Imagine if No Man’s Sky came out of nowhere, with just a simple announcement to put it on the radar. In that alternate universe are we now showering praise on the bold ambition a small team took upon itself to realise?

A full orchestral swell lifts the melody of the flute (which is now being doubled by a violin) over a crest that pulls at heartstrings, perhaps a musical representation of having gained the top of one those sand dunes to reveal something wonderful; a secret, a marvel.

But have I built it up too much?

I hit start.

Only two hours later the end credits roll; mysteries have been revealed, and Thatgamecompany’s masterful loop has closed.

It was worth the wait.

Writer:
Garry Balogh

If you are wondering who we are, we're primarily a digital magazine for the iPad focused on the coverage of indie video games. Run by the former editor of Game Informer, you'll find worldwide exclusives, but also an interactive media experience unlike any you have seen before. If you have an iPad, you should check out the free sample issue at the very least, or enjoy one of our other episodes as listed below.

Get Every Episode:
- Episode 1 - Includes The Making of République (*free sample issue*)
- Episode 2 - Includes The Making of Oceanhorn
- Episode 3 - Includes The Making of Monument Valley
- Episode 4 - Includes The Making of Last Inua
- Episode 5 - Includes The Making of World of Tanks Blitz
- Grab It Episodes 2-5 Bundle
- Episode 6 - Includes The Making of Magic the Gathering
- Episode 7 - Includes The Making of Tiny Troopers Alliance and Midnight Star
- Episode 8 - The PAX AUS edition
- Grab It Presents Nihilumbra - Classics Collection
- Grab It Presents Ultimate Indie Game Reviews Vol 1.

21 September, 2016

Discover Some Great Secrets in the Latest PC and Android Humble Bundle

Hidden object adventure games are the focus of the latest PC and Mobile Humble Bundle.

The latest PC and Android Humble Bundle has landed, with the theme of the bundle being hidden object adventure games from Artifex Mundi. At the time of writing, forking out $5 will net you 8 games from Artifex Mundi’s catalogue with more titles to be announced in the near future. Normally, these games would set you back $119 if purchased separately.

Hidden object adventure games is a genre rarely talked about in mainstream gaming circles. But these games have a surprisingly large following, with developers like Artifex Mundi building their entire catalogue on the genre. And doing so very successfully and competently, might we add. We’ve previously played, reviewed and thoroughly enjoyed games like Nightmares from the Deep: The Cursed Heart and Nightmares from the Deep 2: The Siren’s Call (read our review here).

Admittedly, I’m quite late to the party on this one but I also recently discovered a site called Bundlestars, offering similar bundles and a store front like Humble Bundle. Bundlestars has a number of bundles you may want to check out, including its own hidden object bundle featuring 14 games for just $2.50 from Cryptic. I also nabbed the ‘Nemesis Bundle’, which includes stellar titles like Risen 3, Killer is Dead and Broken Sword 5 for just $4.99. And so the backlog grows ever larger.

Writer:
Stephen Mitchell

20 September, 2016

Pirate Adventure Duke Grabowski Gets Release Date But There’s One Final Hitch

Pirate adventure Duke Grabowski sets sail on October 6 without the previously promised DRM-free version.

Venture Moon Studios has announced that its Monkey Island-inspired swashbuckling adventure Duke Grabowski will be hitting Steam on October 6. The news will undoubtedly be met with joy from fans, with the successful Kickstarter project initially to have been delivered a year earlier. For more information on this promising pirate adventure, you can read our Preview of Duke Grabowski which also made our recent Top 10 Upcoming Adventure Games.

However, there is one final kick in the pants for some Kickstarter backers. Due to restrictions imposed by publisher Alliance Game Studios, a DRM-free version of the game will no longer be offered. The developer is hoping to set something up later on GOG or Humble Bundle, but are unable to make any promises at this time.

This decision has kicked the proverbial hornets’ nest on the Duke Grabowski Kickstarter page. A number of backers have already demanded refunds, stating that they only backed the project on the premise that they would be receiving a DRM-free version. Fortunately, Venture Moon Studios is extending an olive branch to these backers promising that it will gladly refund any pledges. Nonetheless, this will undoubtedly leave a bitter aftertaste for those backers who have been patiently waiting several years for the game to be delivered. That being said, Venture Moon Studios is doing a better job of managing the fallout from this issue than Comcept has on the mismanaged Mighty Number 9 Kickstarter project.

Duke Grabowski: Mighty Swashbuckler! will hit PC (Steam-only) on October 6.

Writer:
Stephen Mitchell

16 September, 2016

The Woes Continue for Mighty No 9 Kickstarter Backers

Three months after its release, Kickstarter backers of Mighty Number 9 are still waiting for their pledges to be fulfilled.

It’s not looking pretty for Kickstarter backers of Mighty No 9. After years of smoke and mirror theatrics, miscommunication and multiple delays, Mighty No 9 released in June to relatively insipid reviews across the board. That in itself is a kick in the pants for fans who threw down their hard earned cash, understandably thinking that their investment was a good one with industry stalwart Kenji Inafune at the helm.

But even three months after Mighty No 9’s release, the managerial missteps and shady practices continue. Backers that pledged for 3DS and PS Vita versions remain out in the cold. No word has been forthcoming from Comcept on when the handheld versions will be available, or even the development status of these versions. Some backers are even still waiting on their keys for platforms that have already been released.

It is also painfully clear that many backers who pledged for physical rewards are yet to receive their loot. A brief perusal of the comments on the Mighty No 9 Kickstarter page reveal that backers from every tier from $60 up are still waiting for word on the status of their physical rewards. Some delay might be considered acceptable given the complexity involved in the organisation and distribution of said rewards. But these physical rewards were initially promised to be with backers by April 2015 (yes, a year-and-a-half ago), which should not have been held up by delays to the game itself.

Comcept has shown a surprising stubbornness to not engage with backers on the game’s Kickstarter page. Instead, the company continues to roll out tedious updates about the latest fan concept art competition or behind-the-scene documentary videos. But no mention of the issues that backers actually want answers to. Even though every update from Comcept is met with rabid and disgruntled comments from backers, the silence is deafening.

If you ever wanted the perfect example of how not to run a Kickstarter campaign, look no further than Mighty No 9. Both Inafune and Comcept have lost a lot of credibility with the mismanaging of this campaign. Especially so, when it was discovered that Inafune had turned his attention to other games including Red Ash and Re-Core. For more information on these games, you may wish to read What Does Inafune's Presumptuous and Disingenuous Red Ash Kickstarter Say About Gamers? and ReCore: Can It Survive the Curse of Comcept?

Gamers do not forgive or forget easily.

In the mean time, Mighty No 9 Kickstarter backers remain sitting miserably on the sidelines. With no word on when the 3DS/PS Vita versions will release or when physical rewards will be shipped, there is very little good news. And even when those versions are released, the game that awaits them leaves a lot to be desired.

Writer:
Stephen Mitchell

14 September, 2016

Grab the First Three Sorcery! Gamebooks on Sale Ahead of Sorcery! 4 Release

Legendary Gamebook Designer Steve Jackson's Sorcery! Series on Sale For Mobile Devices

Indie developer inkle has carved out itself a special niche in the market for its superb range of gamebook adventure titles. While it’s difficult to pin down a personal favourite, the company is well known for its Sorcery! gamebook series from the genius mind of Steve Jackson.

Ahead of the release of the final title in the quadrilogy - Sorcery! 4 on 22 September - inkle has slashed the price of the first three games (Sorcery!, Sorcery! 2 and Sorcery! 3) to just US$0.99. If you’ve never experienced the magic of Sorcery! (pun well and truly intended,) this is the perfect time to pick them up on the cheap.

Sorcery! 4 concludes the story arc of the series with the fate of the land of Kakhabad still hanging in the balance. The game is said to include thousands of choices with over half a million words in dialogue. Players can expect to master up to 48 different spells and experience a unique touch-based sword dueling mechanic, with procedurally generated descriptions of the action.

If you're interested in more work by inkle, check out our 80 Days Review and an Interview With inkle on 80 Days.

Writer:
Stephen Mitchell

10 September, 2016

Afro-Noir Adventure Game The Journey Down Coming to Consoles

The Afro-noir point-and-click adventure trilogy will be making its way to Xbox One and PS4

In great news for fans of point-and-click adventure games, SkyGoblin has announced that its afro-noir inspired title – The Journey Down – will be making its way to Xbox One and PS4. SkyGobin is currently busily working away on the third and final chapter in the trilogy, originally funded on Kickstarter, slated to come out in early-to-mid 2017 for PC, Mac and Linux. However, in a post for backers, SkyGoblin broke the news that it has tapped specialised porting studio Blitworks to also bring all three games in the trilogy to consoles. Blitworks has previously ported other indie darling titles including Fez and Spelunky. No release date has yet been given for consoles.

In other news, SkyGoblin noted that work on the The Journey Down: Chapter Three is progressing well. The casting is almost complete, several characters are now fully voiced and most of Bwana’s speech has been recorded and implemented. Having payed the first two games in the series, we can’t wait to get our hands on the third and final chapter, awarding it a place in our Top 10 Up Upcoming Adventure Games.

Writer:
Stephen Mitchell

03 September, 2016

Overcooked Review – "One of the best modern couch co-op games this decade"

Overcooked is a classic co-op multiplayer game for a new generation of players.

Lately I’ve been feeling like there is a hole in my usual circulation of games. I feel like we’ve been missing a suite of great multiplayer party games that were so huge in the 2000s. Games like Pokémon Stadium, WarioWare and Mario Party. Thankfully Overcooked fills that whole perfectly.

Overcooked is the only game that has ever had me frantically cooking fish and chips on three moving trucks, driving down an icy road. And the first game to ever show me how to make soup on a pirate ship on the high seas. It is also the first game to ever force me into an argument over whether it's harder to make burgers or pizza.

Oh, and it has a dedicated "swear" button. Still not convinced?

29 August, 2016

Top 10 Upcoming Adventure Games

Grab It counts down its top 10 most anticipated adventure games coming out in the near future.

The fast paced and ever changing nature of the gaming industry means it can be pretty easy to overlook quality titles on the horizon. Throw into the mix the sheer quantity of games released every year and a serious lack of time to even make a dent in your pile of shame, it's no wonder not all games get the attention they deserve. 

Here at Grab It, we're quite fond of adventure titles. Enough so that we've put together a list of our top 10 most anticipated adventure games coming out in the near future. Many of these titles may have flown under your radar, especially as they come from smaller indie developers. But that shouldn't scare you off because the quality of these games is shaping up to be on par with anything you might have played. Like all things in life, keep an open mind and you might just be surprised at how much you enjoy yourself.

Without further ado, here are our top 10 adventure game "diamonds in the rough" to be on the look out for.

29 August, 2016

Nightmares from the Deep 2: The Siren's Call Review

Artifex Mundi's brilliant hidden object puzzle game has made the leap from mobiles to the Xbox One.

Developer Artifex Mundi is the master of polish. We’ve seen this level of professionalism in its earlier titles Abyss: The Wraiths of Eden and even the original Nightmares of the Deep: The Cursed Heart. Both are just about as close as it gets to hidden object puzzle perfection, a testament to the dedication that Aritfex Mundi employs in each of its endeavours.

The Siren’s Call is no different. It’s atmospheric and tense with enough minigames to spread your brain paper-thin. And when you throw a captivating story with beautifully realised characters on top, you can just about see your own reflection in its lustre – it’s that good.

Newer posts →Home← Older posts

Latest Issue

Grab It iPad Magazine Indie Games Episode 8 out now