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21 October, 2014

République Ep3: Ones and Zeroes Almost Here

If you haven't had a chance to check out République yet, then you're really missing out. This revolutionary iOS game blew my mind with the way it reproduced the full 3D stealth action experience on a touchscreen. While its depth in characters, world and atmosphere, it's as immersive as gaming gets on any platform. If there was ever an argument that gaming on tablets can be just as powerful as it is on consoles and PCs, République is it.

As you can imagine, I'm therefore very excited to pass on the news that the third episode in this five episode experience is releasing on October 23. Yes, in two days! Subtitled Ones and Zeroes, it will further Hope's journey to the "outside," as she escapes the dystopian facility that holds her against her will, while also looking to expose its dastardly human experiments to the rest of the world. The various story threads continue to strengthen and more questions are answered - I'm really pumped.

Indeed Camouflaj appear to be really getting into rhythm with its series. This is the longest episode yet, and adds a number of excellent features including new weapons, puzzles, deeper OMNI functionality and guard AI tweaks. The previous two episodes - Episode 1: Exordium and Episode 2: Metamorphosis - are highly recommended and in my opinion essential plays prior to getting into the third. The story is so good, you really want to experience the whole thing.

In other news, Android gamers will also be able to join in the fun, with République launching on the format for the first time. 

To learn more about the game, download Episode 1 of Grab It to your iPad. This is our free introductory episode, so it will cost you nothing, and it includes a full making of feature on République with Camouflaj founder Ryan Payton - a man with a long history in the Metal Gear Solid and Halo series - detailing all the ins and outs on how he went indie and how he made this impossible dream come true.

Keep an eye on the site for a review shortly.

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