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15 August, 2014

Wacky Wheels Comeback Gains Momentum

We've been following Cascadia Games' reboot of '90s MS-DOS classic Wacky Wheels for some time now. Today we got to see some very early alpha gameplay footage courtesy of a blog post by Cascadia's Chris Jorgensen. A fan of retro kart racing, Jorgensen is looking to nail down three key areas to make Wacky Wheels the best it can be - engagement, intensity and proximity.

Engagement in that there should never be a dull moment while racing; intensity in that the game should always require the player's focus; and proximity in that there should always be another racer nearby, going beyond arcade racer into bumper car territory. 

Taking inspiration from the SNES's Super Mario Kart, and the Game Boy Advance's Konami Krazy Racers, Wacky Wheels looks to try and bring the pure fun and intensity of those classics to iOS. Lofty aspirations sure, but we applaud Cascadia for shooting for the moon and can't wait to take Wacky Wheels for a spin. 

Keep in mind the video below is very early alpha footage. Jorgensen notes in his blog the sound effects are mostly temporary, and many details are missing, but it looks like things are off to a good start. Check it out. 

Cascadia Games' most recent release 2-bit Cowboy was showcased in Grab It Episode #5 alongside an insightful and exclusive interview with Jorgensen, and the game is an absolute blast of 2D action platforming fun. Grab it right here, or the ad-supported free version here

Also, for more from Chris Jorgensen, check out our interview right here as he talks about the future of mobile games, retro inspirations, and MFi controllers. 

Garry Balogh

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