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24 March, 2015

Tales From The Borderlands: Atlas Mugged Review "Bro..."


Note: If you haven't yet, check out our review for Episode One of Tales From The Borderlands, Zero Sum.

Since the first episode of Tales From The Borderlands we’ve had two entries in Telltale’s Game of Thrones series. Don’t get me wrong, I love the steady flow of Telltale games, but it does feel like quite a while since I first set foot on Pandora with Fiona and Rhys. With Atlas Mugged we’re given a noticeably shorter stint on Pandora that still manages to delve further into each character, expand the roster of likeable characters, and improve upon what is some of the best video game humour in recent memory.

24 March, 2015

Hot Tin Roof: The Cat That Wore A Fedora Review

I really wanted to love Hot Tin Roof. Glass Bottom Games pitches a charming detective-noir adventure set in an open metroidvania world, co-starring a cat with a fedora. While there is plenty to admire about Tin Roof and its inhabitants, the game itself constantly disengages the player through confusing navigation and a branching dialogue system that’s less Maltese Falcon and more Inspector Gadget.

18 March, 2015

Dungeon Hunter 5 Review - Come on in, the Water's... Shallow

I'm not a Gameloft hater; I'm a lover of good games - and there's a big difference. As they say, let the haters hate; plus I'm far too vain to allow myself to get lost in that sort of crowd.

So with that out of the way, let's get on to the main task at hand. Originally I was planning to start this review by comparing Dungeon Hunter 5 to a beautifully ornate treasure chest - such as the ones found in-game at the end of a successful mission; or the ones you can spend various hard earned currencies on opening - and asking readers to join me on a journey to discover what treasures, if any, lay inside. But if you glance back at that subtitle above, you'll see that I've shown my hand far too early to make good on any such contrivance, so I'll just dive straight in.

17 March, 2015

Tormentum: Dark Sorrow Review - Disturbingly Brilliant

I remember watching the movie Aliens for the first time many years ago. While I found the aliens to be sufficiently scary, it was the dark and creepy universe in which the movies take place - created from the mind of surrealist painter H.R. Giger - that stayed with me far longer. A future that shows aliens and humans twisted together into a cold and biomechanical relationship is truly freaky stuff.

In what can only be described as disturbingly brilliant, the world of Tormentum looks like it has been ripped straight out of the sketch book of Giger. It is a completely twisted world, populated by things that should only inhabit our worst nightmares. It has the feel of a dark and twisted version of Machinarium, Dark Souls and I Have No Mouth And I Must Scream.

16 March, 2015

Lastronaut Review - Last but not Least

It’s an indie developer fairy tale. Having fallen in love with Super Mario Bros. in their childhood, two gamers dream of one day making their own games. It’s not easy, and it takes time. They learn to code, and over a two year period in the hours sandwiched between full-time jobs, a dream slowly materialises into a reality, and a game is made.

This alone would have been a happy enough ending, just simply finishing what they started. But the fairy tale ending for this story is that on its App Store release, the game gets a front page slot in the Best New Games section. The two guys are Darrin Henein and Stephan Leroux, their game is Lastronaut, and it’s a lot of fun.

10 March, 2015

White Night Review - "One Truly Terrifying Experience"

White Night (PS4, XB0, PC) is the debut title from OSome Studios, a survival-horror that avoids the usual Zombie shenanigans to deliver a comparably down to earth ghost story with a detective-noir vibe. You play as a nameless chap who, after an unfortunate car crash, seeks help at a nearby mansion. Of course, the mansion has a deep and sordid history, and the ghosts that reside there encourage the protagonist to explore the abandoned abode’s many secrets through a number of clever puzzles.

23 February, 2015

Ammo Pigs Review - Is it Worth Getting Off Your Barstool for?

In the App Store notes for Ammo Pigs, you’ll read; “Ammo Pigs looks and plays like a DOS game, complete with VGA style graphics. It is a post-apocalyptic pig fantasy ripped out of the 90s shareware era.”

Based on this description, it’s clear Cascadia Games is going straight for the nostalgic jugular with its latest title. Nostalgia is a great starting point, but as we all know, without substance to give it strength, nostalgia alone is a shaky foundation on which to build a lasting and memorable game. So DOS, VGA and 90s shareware aside, is there enough substance to save Ammo Pigs from being mere App Store cannon fodder?

17 February, 2015

The Detail: Where The Dead Lie - A Masterpiece?

After finishing the first episode of The Detail, I felt like having a shower. In all my years of gaming, The Detail is shaping up to be one of the darkest games I have ever played, dealing with issues that would never be raised in polite conversation. As a noir-inspired crime adventure set in a modern American city, there is little new ground to be broken in this genre. In fact, Rival Games has eagerly cited inspiration from Telltale Game’s The Walking Dead and HBO’s The Wire. But Rival Games has brought something to the table that borders on being a masterpiece. The Detail is confronting. It is bold. And it's something that should not be ignored.

05 February, 2015

Midnight Star Review

 

When the co-creator of Halo, Alex Seropian, and Industrial Toys co-founder, Tim Harris, started their Midnight Star journey, many doubted the duo's claims of reimagining the FPS for touchscreens. Fast forward a few years later, and a transmedia team of respected artists (including Hugo Award winner John Scalzi, X-Men artist Mike Choi and System of a Down’s Serj Tankian) have helped Industrial Toys deliver on their vision. This folks, is how you make a shooter for mobile devices.

28 January, 2015

Satellina Review

2014 was a cracking year for intriguing puzzle games on the App Store. Our inquisitive minds and twitch reflexes were treated to the likes of One More Line, Avoid Sensory Overload and Lex, even while our patience was pushed to the very limit. Already this year looks to be shaping up nicely with what might be the first big puzzle game to suck up our precious free time - Satellina from indie dev Moon Kid.

Satellina defies easy classification, but is best thought of as a raw, twitchy, stripped back puzzler. It’s not easily comparable with other puzzle titles out on the market, but if you combine the successful gameplay elements of Threes! with the survival elements of Helix and add a bunch of charm to boot, you’re heading in the right direction.

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