Grab It argues that the real problem with Battlefront is not a lack of content. Instead it has to do with the idea of "value for money."
After being out in the wild for a little over two weeks, Star Wars Battlefront is shaping up to be one of the most polarising titles of 2015. Review scores have spanned the spectrum, with respectable outlets awarding it from 3 up to 9.5 (out of 10). While most reviews have praised Battlefront for its near-unparalleled graphical fidelity and respect for the source material, a particular criticism has stood head and shoulders above anything else: a lack of content. But I don’t think this criticism gets to the heart of the problem - what people are really struggling with is the concept of "value for money." For many, Battlefront does not offer good value for money.
Best experienced with friends, Witch Beam's Assault Android Cactus may be one of the most intense, satisfying and genuinely fun games of 2015.
Assault Android Cactus from Australian developer Witch Beam is one of the most satisfying and enjoyable games I’ve played in recent times. This year's game catalogue has been quite an interesting one for me, with a few really big ups, but also some notable downs. So I’m very thankful to have been able to play a game like Assault Android Cactus, which left me feeling incredibly cheerful after every play session.
A throwback to classic arcade games, Assault Android Cactus is a lovingly crafted twin-stick shooter about mowing down hordes of robotic enemies with an arsenal of weapons so over-the-top it would make Rambo blush. After picking up a distress call from a space freighter, Cactus (the assault android) and co are sent to investigate. Upon arriving, they are lovingly greeted by a crazy AI who looses its robotic minions upon the not-so-helpless crew. Cue lots and lots of shooting. Lots!