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24 February, 2015

Don’t Call Us Indie, We’re After the AAAs – Clockwork Announced

The world will get its first look at a brand new indie developer at GDC 2015, with Australian-based studio Gamesoft set to launch its flagship title, Clockwork. It’s already clear from the first trailer (see below) and accompanying art that this is a professional outfit with a clear direction for its title. In fact, the studio’s CEO Vishal Gumber has come out swinging, claiming:

"Clockwork is by no means an indie game, even though it is Gamesoft's debut. Our young team is ready to take on the best of AAA when Clockwork releases later this year."

The experience is a 2D platformer with an emphasis on atmosphere that aims to mesh “a touching, melancholy narrative experience” with time-manipulation puzzles. Early footage certainly looks the part, as players take on the role of Atto, who can duplicate himself and then slip through time to get past the world’s challenges. Gameplay loops of this ilk have proven quite fun in the past, in everything from The Swapper to Super Time Force.

Set in the mechanical city of Watchtower, Clockwork follows the last survivors of a gnarly plague who hide out within metal walls and bodies. The town itself is split between poverty and technology, falling from great glittering spires down to polluted industrial slums. How the story comes together will be one of the game’s most interesting elements: Lead writer Daniel McMahon revealed:

“Clockwork is a story about unlikely friends coming together to try and fix an imperfect world in a time-bending puzzle-platforming adventure story. We want to ask players the question: what if you could go back in time, to before everything changed?"

Will this game play like clockwork? We’ll find out at GDC. The game itself is coming to PC, XBO, PS4 and Mobiles later in 2015.

In the interim, if you are looking for something fun to play on this tip, try Chronology.

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