Halo 5: Guardians is losing multiplayer functionality faster than a dive-bombing Banshee.
First splitscreen multiplayer is carved away, and now the Big Team Battle mode is pushed into post-launch add-on status. 343 seems intent on leaving its own stamp on the Halo franchise, but I dare say it's going about it the wrong way. Multiplayer is where Halo has always been King of the Hill, but the way 343 is treating it, it might not be that way for much longer.
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Big Team Battle has always been one of my favourite modes. Throwing together massive maps, the biggest and baddest vehicles, and the highest player counts ensures plenty of bombastic fun. 343 has claimed that the new Warzone mode will satisfy players looking for large-scale combat in the interim, but while Warzone admittedly seems like the most interesting of Halo 5: Guardian's additions, it's not particularly comparable to BTB. Warzone is objective-based, with an economy and experience system layered on top of the action. Big Team Battle is just pure explosive chaos. They address two very different play styles, and neither is a suitable substitute for the other.
I have to say, the more I hear about Halo 5: Guardians, the less interested in it I get. I would never have thought I'd be saying that about a Halo game, but here we are. I am honestly more excited for what Creative Assembly will do with Halo Wars 2, the sequel to a game I came away decidedly lukewarm on, than where the Master Chief's journey will take him. End rant.